Friday, January 29, 2016

Understanding Comics

          Understanding Comics by Scott McCloud was an interesting read for me. He introduced concepts in such a simplistic way that it had me going "duh, of course!". It felt as though I already knew about the majority of the topics he brought up. To be fair, a lot of the concepts are similar to storyboarding, which I have had several intensive courses in.
        One aspect I found interesting was McCloud's explanation of the differences between American comics and Japanese manga. I've read a lot of manga but I never actively thought about the importance they place on the setting. Often times they do have several panels of the environment and different objects. It tends to put you into the story in a way that more "American style" comics tends to neglect. With the recent advancements in video games and virtual reality there is a much stronger importance on environment rather than character. It will be interesting to see if this will effect comics in the next 10 to 15 years.
        The other fascinating piece of information was "the gutter". I think I instinctively knew what it was, but its nice to put a name on the space in between panels. Numerous things can happen in "the gutter" and it is all up to the reader and their perspective to decide what happens there or how much time passes there. That is one of the things that makes reading comics so fun.

Tuesday, January 12, 2016

Visual Storytelling


              Visual storytelling is an essential skill for any artist, especially ones in illustration or film. The Arrival by Shaun Tan is an excellent example of telling a story without relying on text – since the story contains only images. It tells its story successfully in my opinion, by using skills that illustrators and film editors use. 
       Illustrators can tell a story in one image. They guide your eye to a main focal point and then secondary focal points. It could be something like a main character performing an action, a secondary character reacting to the action and an object or prop that tells us more about the setting. Like the saying, “A picture is worth a thousand words.” the combination of those threes things can suggest an entire tale. 
        The Arrival is a collection of many illustrations, and that is where the film mindset comes to play. Through the power of suggestion, our minds fill in the holes in between the pictures. An example in The Arrival would be seeing an image of a hand barely touching an envelope; the next picture is a man holding an open envelope looking at it intently. Our mind fills in the actions – that the man picked up an envelope and then opened it in between the two images. That first picture might not have been the man’s hand or the same envelope; that second image could have been a man closing an envelope. The reason visual stories like The Arrival work is because we fill in the blanks. 
       A risk with this kind of storytelling is the lack of being explicit. It is very reliant on the reader's own cultural background and experiences. The Arrival was clearly about immigration, but because that topic doesn't cross my mind often I initially found a different meaning to the story. I confused an old man for the main character and thought he had aged and then was reliving life again as a young man until his family joined him in the afterlife. While I enjoyed my interpretation, it just further highlighted for me the difficulties with telling a story in purely images.
        If an artist does a good job with the focal points and the order in which images are presented, and their audience has had similar experiences in their lives, then their visual storytelling will be successful.